| Blockland Forums > Suggestions & Requests |
| a flashlight item? |
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| imdadanman:
honestly im no scripter or anything like that i was just thinking of it when i was playing a zombie game but yes it does seem feasible and it would be a great add and yet (even though i came up with the idea [to my knowledge]) it may be a difficult tool as well |
| Antallion:
--- Quote from: heedicalking on July 14, 2009, 08:09:29 AM ---What about those horizontal spotlight lights? --- End quote --- they're just a light a distance away from the brick that moves, I think. |
| Onronc:
I wish I could understand any of teh script there. Are there tutorials or somethin? |
| Muffinmix:
--- Quote from: Antallion on July 15, 2009, 03:12:47 AM ---they're just a light a distance away from the brick that moves, I think. --- End quote --- They're just fxLightObjects that have Offset Animations. In other words, it's a Light that had a few variables changed here and there in its datablock in order to move about from it's initial origin point (the brick). Light animations are extremely limited though, you can't have lights moving in circles around the origin or anything. --- Quote from: Onronc on July 15, 2009, 12:16:39 PM ---I wish I could understand any of teh script there. Are there tutorials or somethin? --- End quote --- http://www-rohan.sdsu.edu/~stewart/GPGT/Appendix%20A%20-%20Quick%20References.pdf This is a list of Console Objects and their respective dataBlocks (if they have any). Important to you is the fact that it gives a small summary of what each line in a given dataBlock does, so if you don't know what a certain line in a fxLightData dataBlock means for example, then you can look it up in that Appendix. And there's official engine guide which covers all that stuff and more http://docs.garagegames.com/tge/official/ |
| heedicalking:
I will try screwing with the offsets and stuff and see what I come up with. I have a model too. |
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