| Blockland Forums > Suggestions & Requests |
| a flashlight item? |
| << < (2/4) > >> |
| Gaz:
--- Quote from: Supethere on July 14, 2009, 10:13:29 AM ---I see what you are saying! A flashlight on a weapon! Okay. I would ask the Add-on makers to do some thing like that! --- End quote --- That is why its in Suggestions & Requests. |
| CopBlock:
Correct me if I'm wrong, but can't you just place a light inside of a flashlight model, but leave a hole where the light should come out, so the light would only come out of the hole? |
| pocketrocket300:
mmiters and lights are no collision, so no it wouldnt worx |
| Muffinmix:
Get a script to mount and Dismount an fxLight object to your flashlight (or even hand for that matter) when needed via stateScript and use something like this as the fxLightData: --- Code: ---datablock fxLightData(FlashlightLight) { ... FlareOn = false; ... AnimColor = false; AnimBrightness = false; AnimOffsets = true; //<< AnimRotation = false; ... StartOffset = "0 10 0"; //Not sure which axis you face, I think it's the Y one so I gave the light a distance of 10 along Y axis EndOffset = "0 0 0"; ... OffsetKeys = "AAA"; //A is the StartOffset point, Z is the EndOffset point. Simply making it "A" also works I imagine. ... OffsetTime = 5.0; //No difference what goes here, nothing's moving. ... LerpOffset = true;//Doesn't make a difference here either, nothing's moving. }; --- End code --- |
| pocketrocket300:
not sure exactly what all that crap mean except for that its scripting, but it somehow seems feasible. |
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