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Variable event - ifteamcapture

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Space Guy:

You can also set control points as 'locked' and unable to be captured or set points, spawns and vehicles as allied to specific teams using events.

Onronc:

You can have multiple capture points, right? then they would have to capture all the enemy forts instead of just the main one...

Space Guy:

Yes.

If Variable Events is updated to include minigames as a type, I could add some more support to Team Deathmatch for the new 'variable replacers' thing.

<var:client:tdmteam>
<var:client:tdmleader>
<var:brick:tdmteam> (brick team allied for capture points)
<var:minigame:team1...6count>
<var:minigame:team1...6lead> (exists or not)

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