Most control-point style game modes can be made using the events. You can lock control points, detect captures and reset them if you want using the new events I added.
I was making that one in the style of Metroid Prime: Hunters, but it's been done many times before.
The problem was that nobody realised the objective was to kill the current Hunter - I let people still kill each other (for no points) since it's supposed to be a deathmatch where you try to get the status, not work with others, but people found it hard to actually find the current Hunter in the midst of the guy with a rocket launcher blowing the entire build apart and follow him as he was at a faster speed.