| Blockland Forums > Help |
| CityRP Job and building help. |
| << < (2/3) > >> |
| TheChaosCarrier:
Lol. |
| DSi:
what code causes it. just give me the file name and the code. ill take it from there. my friends server had it disabled. and alot of jobs added |
| TheChaosCarrier:
Fine. I'll post it. :/ --- Code: ---// Update 1.1 // Fixed a real estate bug. // No longer can reset while having a loan. // Updated the bank disclaimer. // Added ^cast command. // Save file is generated at start. // Added a few missing prefs. // Fixed a bug with not being able to see bottomprint when first spawned. // Update 1.2 // Added a datablock.CityRPCanSpawn variable. // Changing maps keeps minigame. // Default interest set to 1.01. // Update 1.3 // Added some RTB stuff. package CityRP { function CityRP(%mode, %data) { if(%mode == 1) { if(!isObject(CityRPData)) { new scriptObject(CityRPData) { class = Sassy; dataFile = "config/server/PeopleMods/CityRPData.dat"; }; $CityRP::jobs::name[$CityRP::jobs++] = "Civilian"; $CityRP::jobs::initialInvestment[$CityRP::jobs] = 0; $CityRP::jobs::pay[$CityRP::jobs] = 20; $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun"; $CityRP::jobs::items[$CityRP::jobs] = false; $CityRP::jobs::law[$CityRP::jobs] = false; $CityRP::jobs::pickpocket[$CityRP::jobs] = false; $CityRP::jobs::name[$CityRP::jobs++] = "Shop Keeper"; $CityRP::jobs::initialInvestment[$CityRP::jobs] = 100; $CityRP::jobs::pay[$CityRP::jobs] = 40; $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun"; $CityRP::jobs::items[$CityRP::jobs] = true; $CityRP::jobs::law[$CityRP::jobs] = false; $CityRP::jobs::pickpocket[$CityRP::jobs] = false; $CityRP::jobs::name[$CityRP::jobs++] = "Criminal"; $CityRP::jobs::initialInvestment[$CityRP::jobs] = 150; $CityRP::jobs::pay[$CityRP::jobs] = 20; $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun"; $CityRP::jobs::items[$CityRP::jobs] = false; $CityRP::jobs::law[$CityRP::jobs] = false; $CityRP::jobs::pickpocket[$CityRP::jobs] = true; $CityRP::jobs::name[$CityRP::jobs++] = "Policeman"; $CityRP::jobs::initialInvestment[$CityRP::jobs] = 150; $CityRP::jobs::pay[$CityRP::jobs] = 50; $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun CityRPBatonItem"; $CityRP::jobs::items[$CityRP::jobs] = false; $CityRP::jobs::law[$CityRP::jobs] = true; $CityRP::jobs::pickpocket[$CityRP::jobs] = false; --- End code --- This is in the server.cs file. Near the top. Just add jobs by doing the same thing as the rest, but rename the job. START UNDER THE POLICEMAN JOB. |
| TheChaosCarrier:
Also, that isn't the entire script obviously. |
| Plornt:
--- Quote from: TheChaosCarrier on July 17, 2009, 01:40:58 AM ---Also, that isn't the entire script obviously. --- End quote --- Yes, thank god. |
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