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CityRP Job and building help.

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TheChaosCarrier:

Lol.

DSi:

what code causes it. just give me the file name and the code. ill take it from there. my friends server had it disabled. and alot of jobs added


TheChaosCarrier:

Fine. I'll post it.
:/


--- Code: ---// Update 1.1
//  Fixed a real estate bug.
//  No longer can reset while having a loan.
//  Updated the bank disclaimer.
//  Added ^cast command.
//  Save file is generated at start.
//  Added a few missing prefs.
//  Fixed a bug with not being able to see bottomprint when first spawned.

// Update 1.2
//  Added a datablock.CityRPCanSpawn variable.
//  Changing maps keeps minigame.
//  Default interest set to 1.01.

// Update 1.3
//  Added some RTB stuff.

package CityRP
{
function CityRP(%mode, %data)
{
if(%mode == 1)
{
if(!isObject(CityRPData))
{
new scriptObject(CityRPData)
{
class = Sassy;

dataFile = "config/server/PeopleMods/CityRPData.dat";
};

$CityRP::jobs::name[$CityRP::jobs++] = "Civilian";
$CityRP::jobs::initialInvestment[$CityRP::jobs] = 0;
$CityRP::jobs::pay[$CityRP::jobs] = 20;
$CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
$CityRP::jobs::items[$CityRP::jobs] = false;
$CityRP::jobs::law[$CityRP::jobs] = false;
$CityRP::jobs::pickpocket[$CityRP::jobs] = false;

$CityRP::jobs::name[$CityRP::jobs++] = "Shop Keeper";
$CityRP::jobs::initialInvestment[$CityRP::jobs] = 100;
$CityRP::jobs::pay[$CityRP::jobs] = 40;
$CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
$CityRP::jobs::items[$CityRP::jobs] = true;
$CityRP::jobs::law[$CityRP::jobs] = false;
$CityRP::jobs::pickpocket[$CityRP::jobs] = false;

$CityRP::jobs::name[$CityRP::jobs++] = "Criminal";
$CityRP::jobs::initialInvestment[$CityRP::jobs] = 150;
$CityRP::jobs::pay[$CityRP::jobs] = 20;
$CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
$CityRP::jobs::items[$CityRP::jobs] = false;
$CityRP::jobs::law[$CityRP::jobs] = false;
$CityRP::jobs::pickpocket[$CityRP::jobs] = true;

$CityRP::jobs::name[$CityRP::jobs++] = "Policeman";
$CityRP::jobs::initialInvestment[$CityRP::jobs] = 150;
$CityRP::jobs::pay[$CityRP::jobs] = 50;
$CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun CityRPBatonItem";
$CityRP::jobs::items[$CityRP::jobs] = false;
$CityRP::jobs::law[$CityRP::jobs] = true;
$CityRP::jobs::pickpocket[$CityRP::jobs] = false;
--- End code ---
This is in the server.cs file. Near the top. Just add jobs by doing the same thing as the rest, but rename the job. START UNDER THE POLICEMAN JOB.

TheChaosCarrier:

Also, that isn't the entire script obviously.

Plornt:


--- Quote from: TheChaosCarrier on July 17, 2009, 01:40:58 AM ---Also, that isn't the entire script obviously.

--- End quote ---
Yes, thank god.

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