| Blockland Forums > Suggestions & Requests |
| Fuel / gas |
| << < (2/4) > >> |
| Jacob/Lee:
you mean Greek fire? also,VERY LAGGY for this to work |
| AGlass0fMilk:
--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea. -Loads of lag -Grass is a emitter. Not a solid object. -Trees are brick builds -Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire -People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks. --- End quote --- - Maybe - True - Still could be set on "fire" - False, you can do it |
| folkloricsnake:
im closing this post but leaving the one in suggestions & ideas. |
| Antallion:
I love how everyone just goes LAGAgagagagaaslaggyy |
| Mr.Patrick:
--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea. -Loads of lag -Grass is a emitter. Not a solid object. -Trees are brick builds -Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire -People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks.And this too --- End quote --- You are stupid. - depends how much there is. - yes, it is. - and? you can still set it on fire handicap. - You can. - It shouldn't use more than one datablock from what I know, since datablocks is just something the server loads on startup and it wont add more while playing. |
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