Blockland Forums > Suggestions & Requests
Fuel / gas
Jacob/Lee:
you mean Greek fire?
also,VERY LAGGY for this to work
AGlass0fMilk:
--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea.
-Loads of lag
-Grass is a emitter. Not a solid object.
-Trees are brick builds
-Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire
-People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks.
--- End quote ---
- Maybe
- True
- Still could be set on "fire"
- False, you can do it
folkloricsnake:
im closing this post but leaving the one in suggestions & ideas.
Antallion:
I love how everyone just goes LAGAgagagagaaslaggyy
Mr.Patrick:
--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea.
-Loads of lag
-Grass is a emitter. Not a solid object.
-Trees are brick builds
-Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire
-People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks.And this too
--- End quote ---
You are stupid.
- depends how much there is.
- yes, it is.
- and? you can still set it on fire handicap.
- You can.
- It shouldn't use more than one datablock from what I know, since datablocks is just something the server loads on startup and it wont add more while playing.