Blockland Forums > Suggestions & Requests

Fuel / gas

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Jacob/Lee:

you mean Greek fire?
also,VERY LAGGY for this to work

AGlass0fMilk:


--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea.
-Loads of lag
-Grass is a emitter. Not a solid object.
-Trees are brick builds
-Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire
-People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks.

--- End quote ---
- Maybe
- True
- Still could be set on "fire"
- False, you can do it

folkloricsnake:

im closing this post but leaving the one in suggestions & ideas.

Antallion:

I love how everyone just goes LAGAgagagagaaslaggyy

Mr.Patrick:


--- Quote from: supertoxic on July 17, 2009, 07:58:48 PM ---Lets see the problems with this idea.
-Loads of lag
-Grass is a emitter. Not a solid object.
-Trees are brick builds
-Explosions are explosions. I dont believe you can assign an explosion to anything than explode. So explosions wouldnt really be able to light anything on fire
-People would leave the fuel/gas all over the map and never let it go. Causing useless datablocks.And this too


--- End quote ---
You are stupid.
- depends how much there is.
- yes, it is.
- and? you can still set it on fire handicap.
- You can.
- It shouldn't use more than one datablock from what I know, since datablocks is just something the server loads on startup and it wont add more while playing.

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