Blockland Forums > Suggestions & Requests
Bot action events
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lordician:

--- Quote from: Blockoman on July 19, 2009, 09:07:14 AM ---If these could work with horse bots (onbot touch- change datablock standard player), that would be great.

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That is my idea behind all this! xD

--- Quote from: Pliny the Younger on July 19, 2009, 09:16:28 AM ---/Agree

Idea: Bots that would use these events could be spawned with their own type of small spawn brick. This would make it another Add-on, but could guarantee it's capability with the events, while Horse-bots could have problems with shooting, aiming, and sitting, along with some of the ideas I posted earlier.

--- End quote ---
Actually he means the bot you get when you do onbottouch-> ChangeDatablock-> standard player or something similar.
--- Quote from: Pliny the Younger on July 19, 2009, 08:58:04 AM ---I actually think this would be a great idea, but the bots would have to be programmed to avoid walls, and follow courses (Botgoto <brickname>). It would also be useful for the bots to have  "awareness zones", which would allow them to detect players/terrain, follow them more easily, attack players with accuracy/precision, and other stuff.

Event Ideas:

Botsay- Makes a bot say something.

BotGoto- Already existent in Greekbots, this would allow bots to go to a certain brick or coordinate.

BotCrouch/Botstand- BotCrouch would make a bot crouch until told by the "BotStand" event to stand up.

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I forgot about botstand but Botgoto [brickname] is allready stated in my first post, as well as botcrouch ;)

Also those awereness zones you talk about...
Why not fire a raycast to let him check if something is between him and his target?
Also usefull when shooting, but also with avoiding...
 Or am i acting stupid now?
I mean, i don't have much knowledge about the scripting here in Torque and such :P

Nevertheless i am glad to see that this idea is very wanted by some other people..
So keep thinking with us, and hopefully someone will see this and make it! :D
pocketrocket300:
how a bout an all direciton raycast, and if he gets too close to a wall, he moves away, while searching for the target.  perfect for making maze-bots, can go thru mazes
Space Guy:
The Bots I had in v8 turned randomly to one side when they encountered a wall and attempted to find their target. It worked for very basic obstacles, but it required a lot of raycasts and processing with constant schedules...
lordician:

--- Quote from: Space Guy on July 20, 2009, 01:15:11 PM ---The Bots I had in v8 turned randomly to one side when they encountered a wall and attempted to find their target. It worked for very basic obstacles, but it required a lot of raycasts and processing with constant schedules...

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And thus providing lagg to anyone?
I didn't thought of the lagg of raycast, but the raycast isn't particulary needed i guess.
If this gets made by someone, then you can set a whole path with the help of eventing bricks.
My guess is that that would provide some AI that can be used for some nice servers. :D

Thank you all for responding, keep this bumped and a hot topic, because i will be on vacation in 2 days (next thursday for me).
I don't really know at the moment when i will be back, but keep it bumped and keep sending in suggestions for other botaction events.
And of course keep discussing about it here! ^_^
lordician:
Bump because i am back from vacation and i want this to be hot.
That's ONE mouth full!
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