Blockland Forums > Suggestions & Requests
playertype Tutorial
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Siba:
could someone make a playertype tutorial for milkshape? i already know animation,flatshading,exporting to DTS etc   now i would like to learn how to make an actual playertype
Space Guy:
If you already have a model and dsq animations, scripting a new player-type should be easy. Look at Vehicle_Horse for an example of a player type with a new model and animations. You'll want to make "rideable" to false on it so it doesn't appear on vehicle spawns, though.

If you don't, search the internet. There are several Torque Game Engine player animation tutorials.
Siba:

--- Quote from: Space Guy on July 20, 2009, 11:36:23 AM ---If you already have a model and dsq animations, scripting a new player-type should be easy. Look at Vehicle_Horse for an example of a player type with a new model and animations. You'll want to make "rideable" to false on it so it doesn't appear on vehicle spawns, though.

If you don't, search the internet. There are several Torque Game Engine player animation tutorials.

--- End quote ---
wait so when i make my animation and i export as DTS plus...its just the same except i export as dsq?
Space Guy:
You need to export your animations as dsq files for them to be used in player types. You then need a TSShapeConstructor file to load your model along with the animations, for that you should look at the Horse as I said.
Siba:

--- Quote from: Space Guy on July 20, 2009, 11:40:40 AM ---You need to export your animations as dsq files for them to be used in player types. You then need a TSShapeConstructor file to load your model along with the animations, for that you should look at the Horse as I said.

--- End quote ---
ok thanks, i think i got it
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