Blockland Forums > Suggestions & Requests
Blockland getting back to it's roots
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rkynick:

--- Quote from: tommybricksetti on July 22, 2009, 07:04:12 PM ---Info on the Problem
Even though it lagged more, had more bugs and etc. Blockland v0002 was still incredibly fun. With it's cool little console functions and simple building system, fun was a given. Don't get me wrong, I believe that all the upgrades to blockland create a vast potential, but potential is useless if it remains unreached. So my suggestion is to simplify Blockland a bit.

Solutions
- Turn the development of Blockland so it focusses on the core elements of Blockland; whatever you had planned for them to be Badspot.
- Do something about all these add-ons. Even though we don't have to download the models, we still have to download vehicles, maps and player types. Not to mention all the hullabaloo over which event add-ons are "Absolutely Necessary" for your server.
-  Include some sort of minigame, event, and macro tutorial in the next version of Blockland.
-Maybe include a macrosaver of sorts with some built in macros or add ambient music like in Minecraft


--- End quote ---
TL DR version:
"
[bunch of generalizations, original blockland was fun]

Ways to improve:
- continue to update blockland, [some bullstuff about core elements]
- add these things I want: [ bunch of vague, pointless things here ]
"



And

--- Quote from: tommybricksetti on July 25, 2009, 01:19:15 AM ---The problem is not with Blockland, it's with RTB. If all add-ons were uploaded to only the blockland forums, nubs wouldn't have as much access to them.

--- End quote ---
TL DR version:
"The problem is because people have add-ons. Please erase RTB and make the add-on system cluttered again."
Space Guy:

--- Quote from: Marcem on July 22, 2009, 07:25:13 PM ---Badspot has the knowledge that we were going to mod this, and the only thing I would do to this, is have something to change the model it will be, because the current system doesn't really cut it.  All unknown things are printers, when they should be guns, and guns should be swords, sometimes. 


--- End quote ---
Allow Scripters To Pick Default Weapon Model
Support this and maybe it'll work better.


--- Quote from: tommybricksetti on July 22, 2009, 07:04:12 PM ---Even though we don't have to download the models, we still have to download vehicles, maps and player types.

--- End quote ---
These are necessary for the client-side physics prediction. If you didn't, you'd be repeatedly falling through the floor and jerking back up again as your client doesn't know where the floor is or what size you're supposed to be.
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