Author Topic: DOF Screenshots  (Read 1158816 times)

Eksi's really good at Photoshop. c:


VERSION 21 PICTURES :D




Second picture doesn't look DOF, declaring it as unreal and homoloveual

Second picture doesn't look DOF, declaring it as unreal and homoloveual
WHERES THE PINE TREE

Quote
WHERES THE PINE TREE
Really far away outside the window on the second pixor


Before you comment, this one's faked, but it's still a DoF.





Those others? not faked





« Last Edit: June 21, 2012, 01:01:26 AM by Eksi »

So you use custom lights? What's the difference from the default lights that makes them not look so bad? I know you're using custom flares, but I mean the actual lighting.

Or did you just edit the build and replace the larger plates and baseplates with 2x4s so the vertex lighting doesn't make everything look ugly?

release the lights. :)

So you use custom lights? What's the difference from the default lights that makes them not look so bad? I know you're using custom flares, but I mean the actual lighting.

Or did you just edit the build and replace the larger plates and baseplates with 2x4s so the vertex lighting doesn't make everything look ugly?
They aren't completely white, and they aren't completely colored. They're each colored specifically for the corresponding flare light.

I set them up as one set ambient, one set flare only, because having both the light and the flare in a single datablock discolors the flare, and 9 times out of 10 I don't want the light emitted to come directly from its apparent source anyway. This also makes it possible to have many flare-only lights that don't interfere with other emitting/ambient lights. See the fourth image in my last post.

 I typically use 4x4s or 8x8s on top of large baseplates if that surface is going to be final.

So the base of the area is emitting an ambient light, while the actual light-posts emit the flare to top off the illusion?

And what do you mean by "not completely white, and not completely colord?" Are they just somewhere in between the actual color you want, and white?

So the base of the area is emitting an ambient light, while the actual light-posts emit the flare to top off the illusion?

And what do you mean by "not completely white, and not completely colord?" Are they just somewhere in between the actual color you want, and white?
No, what I mean is


no 1 1 1 shenanigans
no 0 1 1 shenanigans

There's 1 0.8 0.65, and 0.75 0.92 1, and so on.

they have subtle differences, they're not a specific color. they are colored specially for the unique flare image they use. by being different, but relatively subtly so, they look nicer.


ALSO HEY GUYS
The lights were just approved on RTB.



« Last Edit: June 21, 2012, 01:27:28 PM by Eksi »



took a quick photo, they're fancy dancy :D

The lights should be default, I swear those lights + V21 = SWEET MERCIFUL JESUS