Blockland Forums > Suggestions & Requests
Duplicator: Flip
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rkynick:
As of right now, you can only rotate bricks, not flip them.

When I say flip, I mean, well

If you rotate

XX O Thrice, you get
OX X But if you flip it you get
XX O
Which is useful for large DMs and such where symmetry is important.

I have implemented my own hacky version that basically turns the brick position setter into this:

--- Code: ---%newBrick = new fxDtsBrick()
{
position  = vectorAdd(%startPos, rotateVector(getWord(%brickStr, 0) * %modx SPC getWord(%brickStr, 1) * %mody SPC

getWord(%brickStr, 2) * %modz, %rotChange));
--- End code ---
And then I have %mody/%modz/%modx set to -1 through some client variables and servercmds.

It works, but I'd like to see an official and more polished solution.
Packer:
Do want, with my space ship built I was doing pretty much one side then flipping it over on the other side to save half the work, but I have to manually recreate everything.
Space Guy:
What button would you use for this?

Rotate Clockwise works as normal, Rotate Anticlockwise flips it?
Packer:

--- Quote from: Space Guy on August 01, 2009, 05:26:07 AM ---What button would you use for this?

Rotate Clockwise works as normal, Rotate Anticlockwise flips it?

--- End quote ---
Different tool altogether would be nice, I don't want to be accidentally flipping builds when I want to be rotating them.
deathrider:
good idea
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