| Blockland Forums > Suggestions & Requests |
| Duplicator: Flip |
| (1/4) > >> |
| rkynick:
As of right now, you can only rotate bricks, not flip them. When I say flip, I mean, well If you rotate XX O Thrice, you get OX X But if you flip it you get XX O Which is useful for large DMs and such where symmetry is important. I have implemented my own hacky version that basically turns the brick position setter into this: --- Code: ---%newBrick = new fxDtsBrick() { position = vectorAdd(%startPos, rotateVector(getWord(%brickStr, 0) * %modx SPC getWord(%brickStr, 1) * %mody SPC getWord(%brickStr, 2) * %modz, %rotChange)); --- End code --- And then I have %mody/%modz/%modx set to -1 through some client variables and servercmds. It works, but I'd like to see an official and more polished solution. |
| Packer:
Do want, with my space ship built I was doing pretty much one side then flipping it over on the other side to save half the work, but I have to manually recreate everything. |
| Space Guy:
What button would you use for this? Rotate Clockwise works as normal, Rotate Anticlockwise flips it? |
| Packer:
--- Quote from: Space Guy on August 01, 2009, 05:26:07 AM ---What button would you use for this? Rotate Clockwise works as normal, Rotate Anticlockwise flips it? --- End quote --- Different tool altogether would be nice, I don't want to be accidentally flipping builds when I want to be rotating them. |
| deathrider:
good idea |
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