| Blockland Forums > Modification Help |
| How to Make Weapons for Blockland - The Up-To-Date version. (As of 2 years ago) |
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| RFW2:
errrr......i tried to use bits of other scripts to make something like akimbo guns but.....it doesnt work. help me and free cookies!!!! :cookie: :cookie: :cookie: |
| Retz:
--- Quote from: RFW2 on October 22, 2009, 09:15:27 AM ---errrr......i tried to use bits of other scripts to make something like akimbo guns but.....it doesnt work. help me and free cookies!!!! :cookie: :cookie: :cookie: --- End quote --- --- Code: ---}; [b]function LeftHandedGunImage::onFire(%this, %obj, %slot)[/b]{ Parent::onFire(%this,%obj,%slot); if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, leftrecoil); } [b]function AkimboGunImage::onMount(%this, %obj, %slot)[/b] { Parent::onMount(%this, %obj, %slot); //mount lefthanded gun %obj.mountImage(LeftHandedGunImage, 1); //%obj.playThread(0, armreadyboth); } [b]function AkimboGunImage::onUnMount(%this, %obj, %slot)[/b] { Parent::onUnMount(%this, %obj, %slot); //unmount lefthanded gun %obj.unMountImage(1); //%obj.playThread(0, root); } [b]function LeftHandedGunImage::onMount(%this, %obj, %slot)[/b] { Parent::onMount(%this, %obj, %slot); %obj.playThread(1, armreadyboth); [b]} function LeftHandedGunImage::onUnMount(%this, %obj, %slot)[/b] { Parent::onUnMount(%this, %obj, %slot); } [b]function AkimboGunImage::onFire(%this,%obj,%slot)[/b] { if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, shiftAway); Parent::onFire(%this,%obj,%slot); //%obj.setImageTrigger(1,1); } --- End code --- It is at the very bottom of the script in where you will find the way two guns are being held.. I think. I'm new to this too. |
| RFW2:
errr wat do i do with this and thanks!!! :D you get cookies :cookie: :cookie: :cookie: |
| RFW2:
wait do i..err add this to the gun script but change the akimbo bits........ |
| tommy631:
please use image shack photo bucket's bandwidth is stuff and we all know it |
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