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How to Make Weapons for Blockland - The Up-To-Date version. (As of 2 years ago)

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RFW2:

errrr......i tried to use bits of other scripts to make something like akimbo guns but.....it doesnt work.
help me and free cookies!!!! :cookie: :cookie: :cookie:

Retz:


--- Quote from: RFW2 on October 22, 2009, 09:15:27 AM ---errrr......i tried to use bits of other scripts to make something like akimbo guns but.....it doesnt work.
help me and free cookies!!!! :cookie: :cookie: :cookie:

--- End quote ---



--- Code: ---};

[b]function LeftHandedGunImage::onFire(%this, %obj, %slot)[/b]{
   Parent::onFire(%this,%obj,%slot);
   if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, leftrecoil);
}

[b]function AkimboGunImage::onMount(%this, %obj, %slot)[/b]
{
   Parent::onMount(%this, %obj, %slot);
   //mount lefthanded gun
   %obj.mountImage(LeftHandedGunImage, 1);
   //%obj.playThread(0, armreadyboth);
}
[b]function AkimboGunImage::onUnMount(%this, %obj, %slot)[/b]
{
   Parent::onUnMount(%this, %obj, %slot);
   //unmount lefthanded gun
   %obj.unMountImage(1);
   //%obj.playThread(0, root);
}


[b]function LeftHandedGunImage::onMount(%this, %obj, %slot)[/b]
{
   Parent::onMount(%this, %obj, %slot);
   %obj.playThread(1, armreadyboth);
[b]}
function LeftHandedGunImage::onUnMount(%this, %obj, %slot)[/b]
{
   Parent::onUnMount(%this, %obj, %slot);
}

[b]function AkimboGunImage::onFire(%this,%obj,%slot)[/b]
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);

   //%obj.setImageTrigger(1,1);
}

--- End code ---

It is at the very bottom of the script in where you will find the way two guns are being held.. I think.  I'm new to this too.

RFW2:

errr wat do i do with this and thanks!!! :D
you get cookies
 :cookie: :cookie: :cookie:

RFW2:

wait do i..err add this to the gun script but change the akimbo bits........

tommy631:

please use image shack
photo bucket's bandwidth is stuff and we all know it

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