Milkshape isn't free, did you buy it?
The question should be Did he bother READING it?
Thanks! But wait, isn't there supposed to be a weapon script (besides server.cs) for weapons?
errrr......i tried to use bits of other scripts to make something like akimbo guns but.....it doesnt work.help me and free cookies!!!!
};[b]function LeftHandedGunImage::onFire(%this, %obj, %slot)[/b]{ Parent::onFire(%this,%obj,%slot); if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, leftrecoil);}[b]function AkimboGunImage::onMount(%this, %obj, %slot)[/b]{ Parent::onMount(%this, %obj, %slot); //mount lefthanded gun %obj.mountImage(LeftHandedGunImage, 1); //%obj.playThread(0, armreadyboth);}[b]function AkimboGunImage::onUnMount(%this, %obj, %slot)[/b]{ Parent::onUnMount(%this, %obj, %slot); //unmount lefthanded gun %obj.unMountImage(1); //%obj.playThread(0, root);}[b]function LeftHandedGunImage::onMount(%this, %obj, %slot)[/b]{ Parent::onMount(%this, %obj, %slot); %obj.playThread(1, armreadyboth);[b]}function LeftHandedGunImage::onUnMount(%this, %obj, %slot)[/b]{ Parent::onUnMount(%this, %obj, %slot);}[b]function AkimboGunImage::onFire(%this,%obj,%slot)[/b]{ if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, shiftAway); Parent::onFire(%this,%obj,%slot); //%obj.setImageTrigger(1,1);}
Muffin, Azerath said that when he had the demo version, he could save and so on. Btw I know it's not free. Maybe I should of put more detail into the last comment I made.
Code: [Select]};[b]function LeftHandedGunImage::onFire(%this, %obj, %slot)[/b]{ Parent::onFire(%this,%obj,%slot); if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, leftrecoil);}[b]function AkimboGunImage::onMount(%this, %obj, %slot)[/b]{ Parent::onMount(%this, %obj, %slot); //mount lefthanded gun %obj.mountImage(LeftHandedGunImage, 1); //%obj.playThread(0, armreadyboth);}[b]function AkimboGunImage::onUnMount(%this, %obj, %slot)[/b]{ Parent::onUnMount(%this, %obj, %slot); //unmount lefthanded gun %obj.unMountImage(1); //%obj.playThread(0, root);}[b]function LeftHandedGunImage::onMount(%this, %obj, %slot)[/b]{ Parent::onMount(%this, %obj, %slot); %obj.playThread(1, armreadyboth);[b]}function LeftHandedGunImage::onUnMount(%this, %obj, %slot)[/b]{ Parent::onUnMount(%this, %obj, %slot);}[b]function AkimboGunImage::onFire(%this,%obj,%slot)[/b]{ if(%obj.getDamagePercent() < 1.0) %obj.playThread(2, shiftAway); Parent::onFire(%this,%obj,%slot); //%obj.setImageTrigger(1,1);}It is at the very bottom of the script in where you will find the way two guns are being held.. I think. I'm new to this too.
Damn, Bandwidth exceeded Photobuck... Wtf? -__- If the pictures were working, this would of helped me hugely.
Me too. Damn photobucket pro crap.