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Kicked out of BlockLand?
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Aperture:
When i was loading into the 10th server on BlockLand, it kicked me out and it closed itself.

When i went back on, it closed itself with a error sound when it reached to
'Loading Ghost bricks'.


Anyone can help me?  :panda:
General Nick:
You aren't being kicked out of Blockland, don't worry.

Most likely this is a system error with your computer.

Try scanning your comput.r with anti-malware software. I recommend AVG Free; http://free.avg.com/
It's a very good free scanner.

Second, I'll need you to post your console.log file. Go to your Blockland folder (Usually C:\Program Files\Blockland, or C:\Blockland for Vista), open the console.log file with notepad, and copy and paste it onto your post.
Aperture:
Okay,thanks.

Ill do that in a couple of minutes.
Aperture:
//-------------------------- 8/4/2009 -- 04:18:12 -----
Processor Init:
   Intel Itanium 2, ~2.60 Ghz
     (timed at roughly 2.59 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v12
Module Directory: C:/Program Files/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@75hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 845G
  Version: 1.3.0 - Build 4.14.10.4342
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 2.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Aperture:
That is probably all i could have fitted, since the rest couldent go in cause the character maximum limit was passed (20k)
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