| Blockland Forums > Help |
| Kicked out of BlockLand? |
| (1/2) > >> |
| Aperture:
When i was loading into the 10th server on BlockLand, it kicked me out and it closed itself. When i went back on, it closed itself with a error sound when it reached to 'Loading Ghost bricks'. Anyone can help me? :panda: |
| General Nick:
You aren't being kicked out of Blockland, don't worry. Most likely this is a system error with your computer. Try scanning your comput.r with anti-malware software. I recommend AVG Free; http://free.avg.com/ It's a very good free scanner. Second, I'll need you to post your console.log file. Go to your Blockland folder (Usually C:\Program Files\Blockland, or C:\Blockland for Vista), open the console.log file with notepad, and copy and paste it onto your post. |
| Aperture:
Okay,thanks. Ill do that in a couple of minutes. |
| Aperture:
//-------------------------- 8/4/2009 -- 04:18:12 ----- Processor Init: Intel Itanium 2, ~2.60 Ghz (timed at roughly 2.59 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v12 Module Directory: C:/Program Files/Blockland --------- Parsing Arguments --------- Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/data/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server ------------ Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client ------------ Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) Setting screen mode to 640x480x32@75hz (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: Intel Renderer: Intel 845G Version: 1.3.0 - Build 4.14.10.4342 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc 3DFX_texture_compression_FXT1 (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 2.000000) GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range WGL_EXT_swap_control ARB_occlusion_query OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 |
| Aperture:
That is probably all i could have fitted, since the rest couldent go in cause the character maximum limit was passed (20k) |
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