Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35671 times)

@Heed
Maybe you should work on the controlling of the Pikmin. Like moving them and such. Don't use guis though, maybe make an item or playertype so when you click, the pikmin will go to the spot, if possible, where you clicked. If impossiable, they'll go as far as they can to the spot. Like, if you click up on a mountain, the pikmin will just go to the base of it, and they'll stop.
You mean like my selector, and mover tool?  :cookieMonster:

If we don't get the whole mod done, then I would just want at least the playertypes, enemy zombies, and other stuff to be done. :D

@ZSNO: I saw that they were very similiar, I'll find a new map to do. :P
Forest Navel please :D


You mean like my selector, and mover tool?  :cookieMonster:
well, I was thinking that there would not need to be any tools or anything to be the captain, just raycasts to see if pikmin are near you and when you click or right click, you throw them, whistle, etc.

Bump, working on the nectar thing.

AHAHAHHA
I made this by ripping that image into a heightmap =P
So this is an exact replica of the actual one!

How and what.

By using that picture I used earlier, and painting over it.

Then importing it to map editor.

Photoshop, or Illustrator? Other?

Also, when you said import, like did you place that .png or .jpeg file just like into it or ___?

Paint.NET
And you have to place the image in the correct resolution(256x256) in editor/heightScripts, then in the Map Editor you go to Terraform editor, and click the option of BitMap, then you should delete everything else in that box but the General and BitMap and click Apply. Map sure you use the water level slider first becuase if you dont, it wont take affect for some reason O-o

I can't find that file... Where is it in my Blockland folder ?!?!?!

you have to make it -_-

Oh-ez, let me in your server.

Part 1 of Textureing =o

Next part will be varying the grass with the dirt, and changing some of the texuring of the grass.

Part 1 of Textureing =o
Next part will be varying the grass with the dirt, and changing some of the texuring of the grass.
Make sure you deepen some parts so you can put in water.

Idea d00ds - As you know, this is Blockland, not Pikmin. We cannot have 100 people on the field at once

May i be a idea d00d? i may not have the game, but i know a friend who had the game an he and i played for  bit. i think i might be able to contribute.

EDIT: got the game.
« Last Edit: August 30, 2009, 08:15:09 PM by funinabox »