Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35930 times)

So, at this current state, how does this mod play?

So, at this current state, how does this mod play?
Well so far all I have done working in game is the bulborbs. The animation on them work great. The bite animation is not choppy at all.

So, at this current state, how does this mod play?
So, you changed your avatar.

Technically I changed it back.  I as far back as I remember had this avatar, then about two years ago I made the avatar you know.  After (the really crappy) halloween avatar I had was no longer needed, I decided to use this avatar again for the time being.

To get back on subject,
What kind of gameplay are you guys going for?  Excuse me for not wanting to read all the pages in this topic.

Technically I changed it back.  I as far back as I remember had this avatar, then about two years ago I made the avatar you know.  After (the really crappy) halloween avatar I had was no longer needed, I decided to use this avatar again for the time being.

To get back on subject,
What kind of gameplay are you guys going for?  Excuse me for not wanting to read all the pages in this topic.
Oh ok. Gameplay is sorta be modeled after the original Pikmin.

What kind of gameplay are you guys going for?  Excuse me for not wanting to read all the pages in this topic.
Sort of like the real pikmin but players can be pikmin too.

What is to be done about the leaf, bud, and flower heads?

Well, 1000 Olimar's wouldn't make sense. Everyone would just fight over the pellets.

Make a special tdm that make one person to be Olimar and the others pikmin.

Make a special tdm that make one person to be Olimar and the others pikmin.
Don't change topic name.

Why does there even have to be a Olimar?  Brikmin ( think Brikmin would be better than Brickmin, as it's Pikmin, not Pickmin) could make it on their own.  It would be cool if the only Brikmin were players, and the only AI were enemies.  First off, the less AI, the more players that could be on the server before reaching the of point of lag, and second off it would not fun to be subject to a bad Olimar.

Why does there even have to be a Olimar?  Brikmin ( think Brikmin would be better than Brickmin, as it's Pikmin, not Pickmin) could make it on their own.  It would be cool if the only Brikmin were players, and the only AI were enemies.  First off, the less AI, the more players that could be on the server before reaching the of point of lag, and second off it would not fun to be subject to a bad Olimar.
Agreed.

Why does there even have to be a Olimar?  Brikmin ( think Brikmin would be better than Brickmin, as it's Pikmin, not Pickmin) could make it on their own.  It would be cool if the only Brikmin were players, and the only AI were enemies.  First off, the less AI, the more players that could be on the server before reaching the of point of lag, and second off it would not fun to be subject to a bad Olimar.

The players can vote to evoke the Olimar and replace him in the special mini. And the player types for Brikmin (I like to better) and Olimar can allow for Brikmin to be thrown without getting hurt.

The players can vote to evoke the Olimar and replace him in the special mini. And the player types for Brikmin (I like to better) and Olimar can allow for Brikmin to be thrown without getting hurt.

Ew.


Let me explain this to you:  No, you know nothing about how things should be.