Author Topic: Make Fake Commands v2  (Read 3502 times)

Actually, that would be something like: serverconnection.MessageSent(fcbn(trainman),"You're a WHORE");
Quote from: Thread Title
Make FAKE Command v2

JeepVehicle.DefaultTires : Feet


hurr
It was a fake command. There is no ServerConnection.MessageSent().

Admins.powerLevel = 200;
$DefaultPlayer = BallVehicle;
PrintBrickGroup.setPrints("GAY");

findclientbyname('trainman1'); kick();
That's the second time you did that.
It doesn't make any sense.


I hate these topics because they're SO incorrect.

I hate these topics because they're SO incorrect.
Fish can't swim underwater.

bind a "+kill"
bind b "+kill"
bind c "+kill"
bind d "+kill"
bind e "+kill"
bind f "+kill"
bind g "+kill"
bind h "+kill"
bind i "+kill"
bind j "+kill"
bind k "+kill"
bind l "+kill"
bind m "+kill"
bind n "+kill"
bind o "+kill"
bind p "+kill"
bind q "+kill"
bind r "+kill"
bind s "+kill"
bind t "+kill"
bind u "+kill"
bind v "+kill"
bind w "+kill"
bind x "+kill"
bind y "+kill"
bind z "+kill"

FindObjectbyname("Vagina").object.Insertobject(rooster);

FindObjectbyname("Vagina").object.Insertobject(rooster);
Why would an object have .object to reference itself?

bind p "vocalize playerspotpills"

 :cookieMonster:

function servercmdfun(%client)
{
  $Gamefandanyay=findclientbyname(Gamefandan).player.inthemood;
  if($Gamefandanyay=1)
  {
    findclientbyname(Gamefandan).player.love();
  }
}



Myes.  :cookieMonster:


flushnoobcache();

killtrainman1(-1);
« Last Edit: August 07, 2009, 12:38:27 PM by BobSevenSevens »

 #include <doeseverythingforlazyasses.h>
 system("DOWHATIHAVEINMIND");
 int main(lazy)
Anyone have a guess what these would do?
 Based off of,
  #include <stdio.h>
  system("PAUSE")
  int main(void)
For a command,
 sendmessage("Leave")by("HOST")to("NOOB");
As fake as it can get...
I hope

flushtrainman1postcache();