Poll

What type of gamemode should I code first?

Rts
DarkRP
P-E-R-P
Stranded
Lounge
Other - Leave a post.

Author Topic: Gamemode Vote  (Read 12774 times)

And maybe a file that saves the things you make. So you can make a town hall and keep it until you change it.

STRANDED! OH YEAH! DO IT!


Well, I'm pretty sure that I am making Rts first. I hope it morphs to something successful. I'll make a new topic specifically for it tomorrow.

If you need anything you know where I am.

If you need anything you know where I am.
Wait, you're offering to help me?

Again? Last time you got pissed at me and blocked me on X-Fire.

Also, if anything you could try fixing up some code I have. The code is for the "Server Portals" I'll post an example. I don't have access to Blockland right now so that's why I'm asking.  Time efficiency I guess you could say. :cookieMonster:

Code: [Select]
function GameConnection::connectserverPortal(%client, %ID)
{
//ConnectToTheFollowingPrefs Example: connect($ServerPortalIP[%ID],$ServerPortalPassword[%ID],$ServerPortal[%ID]);

//Some code I tried using.

%id = JS_serverList.getSelectedId();
%index = getField(JS_serverList.getRowTextById(%id),3);
JS_serverList.setSelectedByID(%index); JoinServerGUI.Join();

Prefs example:
Code: [Select]
$ServerPortal[1] = "Test";
$ServerPortalIP[1] = "192.168.1.100";
$ServerPortalPassword[1] = "Password";
« Last Edit: August 11, 2009, 03:11:38 AM by Kunit »

You can't call client functions like JoinServerGUI.join() from the server.

You'll need to make a clientcmd and have it be called.

Code: [Select]
function clientcmdJoin_server(%id){
//join server stuff here
}
then call the function with commandtoclient.

You can't call client functions like JoinServerGUI.join() from the server.

You'll need to make a clientcmd and have it be called.

Code: [Select]
function clientcmdJoin_server(%id){
//join server stuff here
}
then call the function with commandtoclient.
Mhhhk, I'll look in to it.

Edit: Wait, is connect(); still able to be used? Just found a source example.

http://www.garagegames.com/community/resources/view/2421

Edit2: Damn I hate not being able to test scripts.
« Last Edit: August 11, 2009, 03:37:49 AM by Kunit »

I think it'd be best for you to do a trace on the client when they connect to a server to see what commands are called. It's possible you could hijack the Join IP gui but this still requires client-side code.

It may also be quite an interesting challenge to make the transition to a new server seamlessly without having to show the client all the disconnect stuff.

I think it'd be best for you to do a trace on the client when they connect to a server to see what commands are called. It's possible you could hijack the Join IP gui but this still requires client-side code.

It may also be quite an interesting challenge to make the transition to a new server seamlessly without having to show the client all the disconnect stuff.
Ok, I see what you're getting at. When I get home in about three hours I'll look in to it. Then perhaps I can get some actual code done.

Really wonder where this went...

Really wonder where this went...
Still working on it, I've just been a bit busy lately.

I just had to bump this. It seems so epic.

Kunit is like, dead. He can't work on it.

I'd say PERP!
perp is very fun. It will be very hard since you have to add random weather, such as rain, fire, and rarley, tornadoes.
Also custom vehicles... A lot of work.