Author Topic: Mission editor art  (Read 3381 times)

I loved spawning that doom player model thing in Mission Editor, scaling it huuuuuge and rotate it so its sticking out the ocean of RTB Isles and staring right down at everyone :D
where2get doom player? :D

Mission editor

I know that, just how to flip it in the Mission Editor

I know that, just how to flip it in the Mission Editor
while in mission editor alt + shift (i think that was it) while the shape is selected and then click one of the lines in the middle of the shape and drag it
oh and
also, who wants to see Half Life in blockland? :3



« Last Edit: August 16, 2009, 01:33:39 AM by Siba »

Epic.Win.
Release that as a map.
Give it textures and release as map.

Don't forget the headcrab mod.




Look at floor, type "/getid", type in console "id.setscale("10 1 1");"
[/quote]  I tried those 2 commands,the first one worked,the second command didn't.


i cant seem to get the half life textures going, but im working on it
all the textures seem to be .tga, anyone know how to get it right?
« Last Edit: August 16, 2009, 01:03:28 PM by Siba »

this one'll blow your mind :P
OMG you should make a map like this post the map!!

No you can just use mission editor and flip it

Yo siba when can I see the video you made? (This is General RM)

Yo
Shoo.


On topic: Noice job there, Siba. I need to learn Mission editor sometime...


Look at floor, type "/getid", type in console "id.setscale("10 1 1");"
  I tried those 2 commands,the first one worked,the second command didn't.


Did you insert the ID that you got from the first command into the "id" slot in the second command? If not, you did it wrong.

Also, BBCodeFail

I really want to see the half life realesed as a map (and texturized)