Blockland Forums > Suggestions & Requests

ifRandomNumber and onRandomNumber

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Deriboy:

For example:
OnActivate>Self>ifRandomNumber>[1] [5] [VariableName]
onRandomNumber1>Self>SetItem>Sword
onRandomNumber2>Self>SetItem>Spear
onRandomNumber3>Self>SetItem>Bow
onRandomNumber4>Self>SetItem>Gun
onRandomNumber5>Self>SetItem>Rocket Launcher

It would mainly be used for setting random items, or things like that.

Nevermind. Possible without events.

Atomshock:

Good Idea, But I'm no scripter so bump ;D

Space Guy:

ifRandomNumber [1] [12093404]
onRandomNumber1
onRandomNumber2
...
onRandomNumber1395614
onRandomNumber1395615
...
No.

Place a 1x10 plate.
Add the event onActivate->Self->spawnProjectile [0 0 10] [Radio Wave] [0 0 0] [1.000]
Immediately on top of the brick, place ten 1x1f bricks.
Modify their onProjectileHit events. Each one has a 1/10 chance of happening when you click the bottom brick. Use larger or smaller bricks for different chances.

AlphaicX:


--- Quote from: Space Guy on August 14, 2009, 09:47:22 AM ---ifRandomNumber [1] [12093404]
onRandomNumber1
onRandomNumber2
...
onRandomNumber1395614
onRandomNumber1395615
...
No.

Place a 1x10 plate.
Add the event onActivate->Self->spawnProjectile [0 0 10] [Radio Wave] [0 0 0] [1.000]
Immediately on top of the brick, place ten 1x1f bricks.
Modify their onProjectileHit events. Each one has a 1/10 chance of happening when you click the bottom brick. Use larger or smaller bricks for different chances.

--- End quote ---
Kinda unefficient but it works.

Deriboy:

Yes, but then each one has an INDIVIDUAL chance of spawning a weapon. That means there could be a spear and a rocket launcher. AND I want all of this to happen on just one brick. Also, I was only suggesting 5 or 6 onRandomNumber events.

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