ok so after a long time of messing around i finally got a half life map file (.bsp) converted into a .map file (i removed all triggers and functions before doing it) and once i got it out of there i dragged it over to the map2dif and converted it to DIF and THEN i load up blockland and find it in my files using Mission editor and the second i spawn it i instantly crash and this is the error it gives me
TerrainEditor::attach: no TerrainBlock objects found!
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0.000^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0 General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Heightfield::eval:0 General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Heightfield::eval:0 General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Executing editor/editorRender.cs.