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Half Life model problem

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Siba:

ok so after a long time of messing around i finally got a half life map file (.bsp) converted into a .map file (i removed all triggers and functions before doing it) and once i got it out of there i dragged it over to the map2dif and converted it to DIF and THEN i load up blockland and find it in my files using Mission editor and the second i spawn it i instantly crash and this is the error it gives me

TerrainEditor::attach: no TerrainBlock objects found!
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0.000^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0  General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Heightfield::eval:0  General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Heightfield::eval:0  General
Terraformer::terrainData - TerrainBlock 'terrain' not found.
Executing editor/editorRender.cs.



General Nick:

There's no terrain datablock. The terrain datablock is basically the terrain in all maps.

Siba:


--- Quote from: Gen. Nick on August 15, 2009, 10:51:54 PM ---There's no terrain datablock. The terrain datablock is basically the terrain in all maps.

--- End quote ---
then how do i fix this?

Ninja guy:

Steam support forums.

Siba:


--- Quote from: Ninja guy on August 15, 2009, 11:07:28 PM ---Steam support forums.

--- End quote ---
i doubt thats gonna help :/

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