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| Relay Pain Events |
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| Audax:
Bump. Sorry for triple post. dammit But as my above post is there a way that once you activate it the player can only activate the evnts once?So the damge doesn't multiply up? |
| phflack:
snaily, your events are flawed, you need to put in more variable checks [numberedevent][delay]input>target>output[parameters] [0][0]playertouch>self>vce_ifvariable [roar][==][5][1 3] [1][0]onvariablefalse>client>VCE_variable[roar][set][5] [2][0]onvariablefalse>self>decrementprintcount[9] [3][0]onvariablefalse>self>decrementprintcount[1] [4][0]onprintcountunderflow>self>VCE_ifvalue[<var:cl:BL_ID>][!=][-15][5] [5][0]onvariabletrue>player>addhealth[-10] [6][10000]onprintcountunderflow>self>decrementprintcount[9] [7][10000]onprintcountunderflow>self>decrementprintcount[1] |
| Audax:
--- Quote from: phflack on August 18, 2009, 06:55:24 PM ----snip- --- End quote --- So these evnts will do the following?: 1.Every 10 seconds -10 health from player.And the player can only activate these events once so the damage doesn't multiply? |
| Audax:
I don't know what happened but it doesn't work.I might have messed somthing up due to [Roar] ??? and one event was next to another and wasnt below it.(In your text) so could you give me a pic of the event box ingame? |
| phflack:
--- Quote from: cp1dell on August 18, 2009, 08:29:11 PM ---I don't know what happened but it doesn't work.I might have messed somthing up due to [Roar] ??? and one event was next to another and wasnt below it.(In your text) so could you give me a pic of the event box ingame? --- End quote --- sure, but the roar was just a name, you can replace roar with phquack with no difference working on the screen shot |
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