Blockland Forums > Help

Relay Pain Events

Pages: << < (4/5) > >>

Audax:

Bump. Sorry for triple post. dammit But as my above post is there a way that once you activate it the player can only activate the evnts once?So the damge doesn't multiply up?

phflack:

snaily, your events are flawed, you need to put in more variable checks
[numberedevent][delay]input>target>output[parameters]
[0][0]playertouch>self>vce_ifvariable [roar][==][5][1 3]
[1][0]onvariablefalse>client>VCE_variable[roar][set][5]
[2][0]onvariablefalse>self>decrementprintcount[9]
[3][0]onvariablefalse>self>decrementprintcount[1]
[4][0]onprintcountunderflow>self>VCE_ifvalue[<var:cl:BL_ID>][!=][-15][5]
[5][0]onvariabletrue>player>addhealth[-10]
[6][10000]onprintcountunderflow>self>decrementprintcount[9]
[7][10000]onprintcountunderflow>self>decrementprintcount[1]

Audax:


--- Quote from: phflack on August 18, 2009, 06:55:24 PM ----snip-

--- End quote ---

So these evnts will do the following?: 1.Every 10 seconds -10 health from player.And the player can only activate these events once so the damage doesn't multiply?

Audax:

I don't know what happened but it doesn't work.I might have messed somthing up due to [Roar] ??? and one event was next to another and wasnt below it.(In your text) so could you give me a pic of the event box ingame?

phflack:


--- Quote from: cp1dell on August 18, 2009, 08:29:11 PM ---I don't know what happened but it doesn't work.I might have messed somthing up due to [Roar] ??? and one event was next to another and wasnt below it.(In your text) so could you give me a pic of the event box ingame?

--- End quote ---
sure, but the roar was just a name, you can replace roar with phquack with no difference
working on the screen shot

Pages: << < (4/5) > >>

Go to full version