package Autoload{ function gameConnection::onClientEnterGame(%this) { Parent::onClientEnterGame(%this); serverDirectSaveFileLoad("Add-Ons/Map_TEST/utbrks.bls", 3, "", 0, 1); }};activatePackage(Autoload);
Every time someone spawns, it's going to load the bricks.
Did you even try Chrono's solution? Did it work? Was there any errors?
Did you put it in the actual mission file as opposed to in your script there?