| Blockland Forums > Suggestions & Requests |
| Timescale Beam. |
| (1/2) > >> |
| AlphaicX:
What this does, is when a projectile hits a player, that player's timescale gets cut in half (If timescale was normal, it would be 0.5, if timescale was two, it would be 1, etc.) for about 7 seconds (normal time). If the timescale is 0.2 nothing happens. There would also be a Negative Timescale Beam that doubles the timescale for 7 seconds. If you can script, I can supply a model. I'm working on one now: |
| Placid:
Model looks a bit boxy but nice idea. |
| AlphaicX:
--- Quote from: Placid on August 21, 2009, 08:47:21 AM ---Model looks a bit boxy --- End quote --- Hello? Blockland remember? |
| SolarFlare:
I've been able to alter timescale by calling clientCmdTimeScale for all clients in the server, thus making a server-wide slow motion sequence (think ZED time in killing floor). Unfortunately I don't think it's possible right now to alter the timescale for a specific client without it screwing up like how it was when people did it in 0002 (laggy-like player objects when seen by other clients). This is probably why badspot turned timescale into a server-wide command. |
| captain blue:
Admin abuse But really, this seems like a cool idea. |
| Navigation |
| Message Index |
| Next page |