Blockland Forums > Suggestions & Requests
Timescale Beam.
AlphaicX:
What this does, is when a projectile hits a player, that player's timescale gets cut in half (If timescale was normal, it would be 0.5, if timescale was two, it would be 1, etc.) for about 7 seconds (normal time). If the timescale is 0.2 nothing happens.
There would also be a Negative Timescale Beam that doubles the timescale for 7 seconds.
If you can script, I can supply a model. I'm working on one now:
Placid:
Model looks a bit boxy but nice idea.
AlphaicX:
--- Quote from: Placid on August 21, 2009, 08:47:21 AM ---Model looks a bit boxy
--- End quote ---
Hello? Blockland remember?
SolarFlare:
I've been able to alter timescale by calling clientCmdTimeScale for all clients in the server, thus making a server-wide slow motion sequence (think ZED time in killing floor).
Unfortunately I don't think it's possible right now to alter the timescale for a specific client without it screwing up like how it was when people did it in 0002 (laggy-like player objects when seen by other clients). This is probably why badspot turned timescale into a server-wide command.
captain blue:
Admin abuse
But really, this seems like a cool idea.