| Blockland Forums > Suggestions & Requests |
| Service Bots [Updated Details, Need Willing Scripter] |
| << < (11/24) > >> |
| ArmyUnit:
About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game |
| Unwritten Calender:
I'll model it. Well, I'll try :cookieMonster: |
| Niliscro:
--- Quote from: Unwritten Calender on August 27, 2009, 09:01:12 PM ---I'll model it. Well, I'll try :cookieMonster: --- End quote --- :D --- Quote from: ArmyUnit on August 27, 2009, 09:00:31 PM ---About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game --- End quote --- But that's just speed and stuff, not really functionality. You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage. |
| ArmyUnit:
--- Quote from: Niliscro on August 27, 2009, 10:16:15 PM ---:D But that's just speed and stuff, not really functionality. You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage. --- End quote --- Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI. |
| Niliscro:
--- Quote from: ArmyUnit on August 27, 2009, 10:43:21 PM ---Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI. --- End quote --- If we can get someone to do the AI. And it would only be one playertype, something like: --- Code: ---datablock PlayerData(PlayerServiceBot : PlayerStandardArmor) { maxForwardSpeed = 3; jumpForce = 0; //Can't jump maxBackwardSpeed = 2; maxSideSpeed = 2; uiName = ""; //Seeing how this playertype will only be used for the service bots //And will not allow players to be a service bot itself //Etc }; --- End code --- Then I was thinking if it just spawned a normal bot, setScale = 0.5 0.5 0.5, or maybe a little smaller, and cleared the nodes and set the shapeFile and whatnot. It would be easier if you made the playertype once we had a working model, though, since the only time I've ever done it the way I mentioned was in a server cmd to change your datablock to something with a model, such as my magical player gun. |
| Navigation |
| Message Index |
| Next page |
| Previous page |