Blockland Forums > Suggestions & Requests

Service Bots [Updated Details, Need Willing Scripter]

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ArmyUnit:

About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game

Unwritten Calender:

I'll model it. Well, I'll try  :cookieMonster:

Niliscro:


--- Quote from: Unwritten Calender on August 27, 2009, 09:01:12 PM ---I'll model it. Well, I'll try  :cookieMonster:

--- End quote ---
:D


--- Quote from: ArmyUnit on August 27, 2009, 09:00:31 PM ---About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game

--- End quote ---
But that's just speed and stuff, not really functionality.
You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage.

ArmyUnit:


--- Quote from: Niliscro on August 27, 2009, 10:16:15 PM ---:D
But that's just speed and stuff, not really functionality.
You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage.

--- End quote ---

Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI.

Niliscro:


--- Quote from: ArmyUnit on August 27, 2009, 10:43:21 PM ---Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI.

--- End quote ---
If we can get someone to do the AI.
And it would only be one playertype, something like:

--- Code: ---datablock PlayerData(PlayerServiceBot : PlayerStandardArmor)
{
   maxForwardSpeed = 3;
   jumpForce = 0;              //Can't jump
   maxBackwardSpeed = 2;
   maxSideSpeed = 2;
   uiName = "";                //Seeing how this playertype will only be used for the service bots
                               //And will not allow players to be a service bot itself
   //Etc
};

--- End code ---
Then I was thinking if it just spawned a normal bot, setScale = 0.5 0.5 0.5, or maybe a little smaller, and cleared the nodes and set the shapeFile and whatnot.
It would be easier if you made the playertype once we had a working model, though, since the only time I've ever done it the way I mentioned was in a server cmd to change your datablock to something with a model, such as my magical player gun.

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