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| Nate_the_Great:
oh thank you. I'll try that. So basically just use variables. I like your idea for chosing teams a lot but I'm afraid the teams at one point might become uneven and I don't know how I'll fit the class chosing in but I like it. I'll try the variables and see if it works. Thanks again :-) |
| Nate_the_Great:
one quick question though. Do you have to get the "onteam" events or is it just variables and if so how do you make it work? |
| phflack:
onactivate>self>ifteam[1] onvariabletrue>namedbrick[team1telebrick]>setplayertransform onvaraiblefalse>namedbrick[team2telebrick]>setplayertransform or onteam1touch>namedbrick[team1telebrick]>setplayertransform onteam2touch>namedbrick[team2telebrick]>setplayertransform |
| Nate_the_Great:
yay it works!!!!!!!!!!!!!!!!!!!!!!! One problem though. I'm using bricks not plates so the players have to jump to teleport and sometimes they don't get the weapons so is their another way to do it? |
| Nate_the_Great:
nvm. Thanks so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:-):-):-) |
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