Author Topic: HL2 Stunstick  (Read 48090 times)

snake <\3 stunstick.

This weapon whites out players outside of and between minigames. Please remove the mod or fix it immediately, or it will probably be abused quite a lot. Look at this for how to fix it

Alright, thanks for the link. Fixed.

Remove the ProjectileData::damage function, that is defined in the Blockland source anyway and will break other mods that affect projectiles. You only need your stunstickProjectile::damage one and it doesn't need to be in a package.

Also, you're defining two extra identical copies of radioWaveExplosion.wav that appear in the events sound menu that won't work if download sounds is off. Use forceRequiredAddOn to run the Radio Wave (look at the Guns Akimbo for an example) and reference radioWaveExplosionSound instead - then it works correctly and can be heard by everyone.
« Last Edit: August 24, 2009, 03:36:25 AM by Space Guy »


meh, More freaking HL2 stuff.

And people say it's friend when people post 1 halo related thing.

Remove the ProjectileData::damage function, that is defined in the Blockland source anyway and will break other mods that affect projectiles. You only need your stunstickProjectile::damage one and it doesn't need to be in a package.

Also, you're defining two extra identical copies of radioWaveExplosion.wav that appear in the events sound menu that won't work if download sounds is off. Use forceRequiredAddOn to run the Radio Wave (look at the Guns Akimbo for an example) and reference radioWaveExplosionSound instead - then it works correctly and can be heard by everyone.

Alright, I removed ProjectileData::damage and got rid of the package. I'll do the sounds tomorrow. Thanks for all your help Space Guy.

EDIT: I think I did the forceRequiredAddOn correctly.
« Last Edit: August 24, 2009, 04:35:33 AM by MrCookie »

meh, More freaking HL2 stuff.

And people say it's friend when people post 1 halo related thing.
Because HL2 stuff adds to the gameplay whereas Halo stuff is generic and has been done better in non-halo weapons.

Only the interesting HL2 weapons are made. Yet the most uninteresting and generic halo weapons are the ones that are requested.

HL2 >>> Halo anyways.

-opinions-
It sounds like your trying to pass those off as facts.

IMO: Half Life 2 is just as over played and talked about as Halo.

It sounds like your trying to pass those off as facts.

IMO: Half Life 2 is just as over played and talked about as Halo.
Go into a Halo 3 lobby and ask them if they've ever played HL2.
I guarantee you the only games those people have played are Call of Duty, other Halos, and GTA.

Go into a Halo 3 lobby and ask them if they've ever played HL2.
I guarantee you the only games those people have played are Call of Duty, other Halos, and GTA.
Your point?

I see way more requests for HL2 stuff then Halo.
Just look at half of the topics in the suggestions board.

The reason why is because of the forum tough guys saying that "If you're going to put anything from another game into blockland, It better be from valve."
Or else we will flame the addon.
Much like the Halo Mongoose.

It was a GREAT vehicle on it's own. But! Since it was from halo. BOOM! Explosion in the Ihatehalo-Bandwagon.

It's loving lame.
« Last Edit: August 24, 2009, 04:49:36 AM by MtnDew »

I didn't hate the mongoose, it just needed work.
The particles for the Spartan Laser could use some help too.
I forget the other halo add-on.

The stunstick is actually NEW. We said no to every other half life/halo weapon because they all do the same thing, shoot bullets.

It's a mele weapon that does 20 damage.
And has a white-flash effect.
ok?


Now, put it in the trash can.

Now, put it in the trash can.
IceBlue has been going on about the add-on, and no one notices?