Blockland Forums > Suggestions & Requests
V13/Blockland update suggestions
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Truce:

--- Quote from: Badspot on August 27, 2009, 09:53:22 PM ---The purpose of the moving the client name into a set/get function is to prevent people from changing it and impersonating other users.  Your name is your name.  You can't be an impersonating friend anymore.  Sorry.

--- End quote ---

I think M was trying to mainly get across the ability to add things to a user's name. For example, if I tried setting my shape name to "Badspot", it would instead set it to "Truce [Badspot]". This way it's much easier to display custom statuses/etc in different gamemodes.

Not sure if you have reasons of your own about why not to do that, but I personally think that'd both add features for modders and prevent impersonation at the same time.


--- Quote from: Regulith on August 27, 2009, 09:58:48 PM ---Can you at least make it so you can change your name color

--- End quote ---

You can do that; I even made an event for that.
EDIT: Badspot answered you while I was posting.
Regulith:

--- Quote from: Badspot on August 27, 2009, 10:13:47 PM ---You can do both of those things.
%player.setShapeNameColor("R G B");
%player.setShapeNameDistance(distance);

--- End quote ---

Oh. Now that I think about it, that makes sense, people have done that. D'oh.
KINEX:

--- Quote from: Badspot on August 27, 2009, 09:53:22 PM ---unRegisterInputEvent(%class,%name)
unRegisterOutputEvent(%class,%name)

--- End quote ---

I was unaware of those functions. Thank you.
Badspot:

--- Quote from: pixl on August 27, 2009, 05:42:34 AM ---I want %1 to work on client>chatmessage events ):

--- End quote ---

Done.
Regulith:

--- Quote from: Badspot on August 28, 2009, 01:52:17 AM ---Done.

--- End quote ---

Awesome, thanks, Badspot.
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