Blockland Forums > Suggestions & Requests
V13/Blockland update suggestions
Regulith:
--- Quote from: Space Guy on August 28, 2009, 10:22:23 AM ---Spawn a bot, set the shape name to "Badspot" - it comes up as "[Badspot]", set yourself to control said bot and abuse it in the same impersonating way.
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It would still have brackets, but I guess you could always just not allow bots to have their names changed somehow?
Truce:
--- Quote from: Space Guy on August 28, 2009, 10:22:23 AM ---Spawn a bot, set the shape name to "Badspot" - it comes up as "[Badspot]", set yourself to control said bot and abuse it in the same impersonating way.
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I never said to allow it to work for bots. They're generally fine nameless as is. Although, if you think even brackets around the name is too 'similar', we could just make AIPlayers have the default name of "Bot". (setShapeName("") for bots would be blank still, but with content it'd be "Bot [Whatever]")
Marcem:
--- Quote from: Space Guy on August 28, 2009, 10:33:06 AM ---Team Deathmatch adds the "Hide Player Names" option to the Gameplay section of the minigame menu which hides them except at relatively close range. It's nice to know who you're fighting against at close range but doesn't give unfair advantages to snipers seeing you from miles away.
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Can you have it only show the ones on your team? It really screws up invisibility
Space Guy:
No. That would require a different shape-name setting for every client which is impossible.
Invisibility only lets you see the names at the absolute minimum range, which is less than the normal Hide Player Names distance. There's nothing I can do about this anyway, but it works well since it's similar to the "bump to check" tactic in TF2 as you collide with every player.
Marcem:
Ah.