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| How would I go about making a long-term unlockable system? |
| << < (4/4) |
| Chrono:
Going to let you know that this would be thousands times easier scripting rather than eventing. |
| phflack:
--- Quote from: zenloth on August 28, 2009, 11:48:40 AM ---Relay spam it? Change the input to OnRelay and just do a relay loop - Note - THIS MAY LAG LIKE stuff. So OnPlayerTouch (have it as like the spawn brick)>Self>Fire relay. OnRelay>Self>FireRelay OnRelay>self>ifplayerscore[greaterthan][0] onvaraibletrue>client>incscore[-1] onvaraibletrue>client>addvariable[score][1] Meh.... Probably a better way to do this. --- End quote --- nononono i was thinking you don't loose points on death (works on score) and that the input could be onplayertouch near the spawns also, relay wouldn't work, use printcounts |
| Chrono:
phflack you don't get it. It takes the actual score and puts it into variable form. |
| phflack:
--- Quote from: Chrono on August 28, 2009, 12:43:24 PM ---phflack you don't get it. It takes the actual score and puts it into variable form. --- End quote --- yes, i know it does that, to save it |
| Regulith:
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