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How would I go about making a long-term unlockable system?

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Chrono:

Going to let you know that this would be thousands times easier scripting rather than eventing.

phflack:


--- Quote from: zenloth on August 28, 2009, 11:48:40 AM ---Relay spam it?
Change the input to OnRelay
and just do a relay loop - Note - THIS MAY LAG LIKE stuff.

So OnPlayerTouch (have it as like the spawn brick)>Self>Fire relay.
OnRelay>Self>FireRelay
OnRelay>self>ifplayerscore[greaterthan][0]
onvaraibletrue>client>incscore[-1]
onvaraibletrue>client>addvariable[score][1]

Meh.... Probably a better way to do this.

--- End quote ---

nononono
i was thinking you don't loose points on death (works on score) and that the input could be onplayertouch near the spawns
also, relay wouldn't work, use printcounts

Chrono:

phflack you don't get it.
It takes the actual score and puts it into variable form.

phflack:


--- Quote from: Chrono on August 28, 2009, 12:43:24 PM ---phflack you don't get it.
It takes the actual score and puts it into variable form.

--- End quote ---
yes, i know it does that, to save it

Regulith:

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