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| How would I go about making a long-term unlockable system? |
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| zenloth:
--- Quote from: Regulith on August 27, 2009, 07:22:57 PM ---I use variables V4 :x --- End quote --- Then Im not too sure on how you would directally translate score to a variable, becauise v4 didnt have the equivilent of replacers :/ Im guessing your entire save is on V4 so I wont even suggest you get v5 because I assume you have done alot of work on it. Im sorry but I cant think of any other ideas on how you would pull this off, other than scripting a new event (or getting someone else to). I am not good with events however and I am sure somebody else will be able to think of an answer (I hope). |
| Regulith:
--- Quote from: zenloth on August 27, 2009, 07:29:32 PM ---Then Im not too sure on how you would directally translate score to a variable, becauise v4 didnt have the equivilent of replacers :/ Im guessing your entire save is on V4 so I wont even suggest you get v5 because I assume you have done alot of work on it. Im sorry but I cant think of any other ideas on how you would pull this off, other than scripting a new event (or getting someone else to). I am not good with events however and I am sure somebody else will be able to think of an answer (I hope). --- End quote --- Thanks anyway. |
| Regulith:
Bump. |
| Space Guy:
Use that "saving variables" or "events database" thing to add people to a list of Unlocked X Weapon IDs when they first use it and have enough points to. |
| Regulith:
--- Quote from: Space Guy on August 28, 2009, 10:25:13 AM ---Use that "saving variables" or "events database" thing to add people to a list of Unlocked X Weapon IDs when they first use it and have enough points to. --- End quote --- But I want to make the points needed higher, so people will play more (I'm terrible ;P) and not get weapons during their first round, so I need the points to somehow carry over each round. |
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