Blockland Forums > Suggestions & Requests
OnOwnerDeath - Possible?
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AGlass0fMilk:
No.

You didn't understand my post.

When you send the events (click the 'send' button at the bottom) it checks the events to see if they have the input "OnOwnerDeath". If they do, they store that brick in a simset.

This way, the simset is the only thing looped through. It could have a limit, and there wouldn't be too many bricks in that simset anyways.

No 20,000 brick loop.
phflack:
ahaha
all you scripters are getting confuzeled over this, while i have the solution in variable events XD
player values reset on death to 0

v4 VCE
onactivate>self>firerelay
onactivate>player>setvariable[roar][5]
onrelay>self>firerelay
onrelay>self>ifvariable[player][roar][notequals][5]
onvaraibletrue>player>setvariable[roar][5]
onvaraibletrue>client>bottomprint[You died! Rejoice!!!][3]
Chrono:
Anyways onto the logic of events.
How does an owner death a brick?
phflack:

--- Quote from: Chrono on August 28, 2009, 12:48:52 PM ---Anyways onto the logic of events.
How does an owner death a brick?

--- End quote ---
err... damit
works for anybody tho =D
ooh, maybe 2 bricks, one on top checking for ID and one on the bottom with the ondeath stuffs?
Regulith:

--- Quote from: Chrono on August 28, 2009, 12:48:52 PM ---Anyways onto the logic of events.
How does an owner death a brick?

--- End quote ---

Same way a Zombie deaths a brick, apparently.
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