I like how this one uses a script to reduce damage. Nice job :D
It allows mini-game to have different player types.
Thanks.
He heed,
isn't this wrong:
datablock ShapeBaseImageData(BdyArmor1Image)
You've written it wrong, so does it even work?
This is wrong too, isn't it:
%damage *= 0.75; //Half the damage
It works fine for me. I don't see why it works but it does. I guess I will update it anyway.
As for the model. Make your own armor and release it. The model is low poly and it still looks like armor. Please note, making head armor, feet armor and hand armor works as well. It adds all the damage reduction together.