| Blockland Forums > General Discussion |
| Big list O' Console Commands! |
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| suburb:
--- Quote from: Bloo doom on June 29, 2010, 03:21:47 PM --- findclientbyname(Name).player.delete(); I would hate to be the guy who gets deleted, though a different note it might be a good way to deal with spammers --- End quote --- Thats already on there its been there for a long time. |
| Red_Guy:
--- Quote from: Bloo doom on June 29, 2010, 03:21:47 PM --- findclientbyname(Name).player.delete(); I would hate to be the guy who gets deleted, though a different note it might be a good way to deal with spammers --- End quote --- I like this one better: findclientbyname(Name).instantrespawn(); pops them back to a spawnpoint. If you have multiple spawnpoints on your map, you can do this repeatedly and they will jump from point to point |
| JayGuerette:
I realize this is merely a more specific implementation of something already added, but it's a fun twist. You can make anybody appear to say anything in chat thusly: MessageAll('msgadminforce', "\c3Blocky: \c6I'm a little teapot!"); The name tag is yellow, followed by a colon and a space, and the text is white. It's indistinguishable from regular chat. It's an easy way to make your NPC/bots talk in game. I only wish bots had their names above their heads like players. |
| ModderSlodder:
--- Quote from: JayGuerette on July 06, 2010, 10:09:25 PM ---I realize this is merely a more specific implementation of something already added, but it's a fun twist. You can make anybody appear to say anything in chat thusly: MessageAll('msgadminforce', "\c3Blocky: \c6I'm a little teapot!"); The name tag is yellow, followed by a colon and a space, and the text is white. It's indistinguishable from regular chat. It's an easy way to make your NPC/bots talk in game. I only wish bots had their names above their heads like players. --- End quote --- Im pretty sure you can name Bots just like you can name vehicles. But you have to use events. |
| pecon7:
WebCom_PostServer(); -Reposts to the master server $Pref::Server::MaxPlayers = <amount>; -Changes the max amount of players on the server (Server must be dedicated) |
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