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| Kalphiter:
--- Quote from: Ephialtes on July 06, 2010, 09:45:41 PM ---Let's stay on topic here. --- End quote --- Blame Destiny --- Quote from: Destiny/Zack0Wack0 on July 06, 2010, 04:45:30 PM ---Quick Ephialtes, hire more coding monkeys! Rtb is being overwhelmed by competition!11 --- End quote --- |
| Ephialtes:
Again, Kalphiter - try and stay on topic or I'm going to have to just delete your posts. You don't need to reply to this. |
| Kalphiter:
Where are you with V4? |
| Ephialtes:
Progress update. I'm toying with the idea of moving away from XMPP for the chat client at the moment. The XMPP protocol is totally non-conducive to how I want the friends list portion of the client to work, especially the invitation part. Given that the chat client allows you to filter invites based on your full/build trust with the user, an extra layer of complexity is added which XMPP doesn't like at all. I may fiddle with some Python this weekend and see if I can put together some simple sort of proof-of-concept application. If it proves to be too time-consuming we'll stick with XMPP for v4 for the sake of getting it out sooner. The downside of course is that you won't be able to use Pidgin if I go ahead with the new server. It's a choice over how well-tuned and feature-fat the chat is for Blockland or whether you get to use external clients to talk to people in-game. There are a load of exciting things we could do if we had a custom chat server as opposed to having to fit new features into the spaghetti maze of the java-based XMPP server used currently, one of the most prominent being a user's ability to register and moderate private/public/list-based/invite-only chatrooms. |
| Reactor Worker:
Do you have any data on usage of outside clients in conjunction with RTB that would support keeping the feature over the attractive alternative? Is that something that can be accurately tracked? Outside of updates to the chat system, are there any other major features to be expected in RTB V.4 ? |
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