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RTB Development

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Night Fox:


--- Quote from: Obibital on July 14, 2010, 06:48:48 PM ---Dude do you have to make things up to make yourself seem more dominant?

or do you do it to be annoying?

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--- Quote from: Chrono on July 14, 2010, 06:49:09 PM ---He never acted like people knew who he is.

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I love you. Both of you.


--- Quote from: DrenDran on July 14, 2010, 09:05:43 PM ---When I posted that reply, my topic, about my chat client that was similar to RTB at the time was right above this one, he also helped test my mod and posted in my topic.

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Thanks for being fairly hospitable.

Killer2:

Wait I minute. I know that we all are looking forward to the chat room thing, but I think the community should know on another feature that you told me you might do.

On the RTB forums, I explained to Ephialtes that dedicated server did not allow you to disable add-on when it loads, which basically load every single add-on you have. I suggested to him that he should make something that allows you to choose add-ons you want on your dedicated server, before you start it.

The only reason i suggested this, is because I have tried to host a dedicated, but I always end up with all my add-ons loading, I don't want that to happen every time. You could remove the add-ons you don't want in, but that's always a hassle to deal with.

When I suggested this to him, he said he would probably work on this, and I would like to see how far he has come to do this.

Also, love the idea for the IM system. However, for chat rooms, how could that be setup so if you need to kick someone out of a chat room, it could be done?

Ephialtes:


--- Quote from: Wizard on July 14, 2010, 07:00:22 PM ---What features do you plan on implementing in 4.1 and/or in later versions of RTB?

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V4 will be containing RTB Connect (the friends list/chat system) as well as a few bugfixes for things and possibly the steam overlay to make it easier to chat in-game.

V4.1 is going to contain a total re-write of RTB to re-organize the code and optimize a bunch of it - this takes significantly less time than it sounds and is actually half-way done. There's a design fault in the current RTB networking which causes your client to open about 3 connections to RTB when you open your game which I couldn't avoid without an overhaul of some sort.

I think I listed it out somewhere, but roughly it was:

V4 - Chat Client
V5 - Gallery/Save Repository
V6 - Clan Manager
V7 - ???


--- Quote from: Destiny/Zack0Wack0 on July 14, 2010, 09:16:47 PM ---The RTB Gallery. Almost as important as the chat client.

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This is going to be v5 of RTB. A gallery is pretty simple so I don't foresee v5 being very far behind v4.1 but it will include the following awesome things:


* Browsing of the gallery in-game as well as downloading save files if the submitter attached them
* Saving blockland saves to your RTB account (online)
* Loading saves directly from the RTB Gallery into a server
* Backing up your save files onto RTB automatically so you can load your saves on whichever computer you're using, wherever you are.
Another cool thing is that since RTB keeps a catalog of datablocks and uiNames used by add-ons, it can also provide a list of the custom bricks/weapons/vehicles/colorsets you'll need to load the save file correctly.

It'll be an interesting one to develop because according to some research I did a while back - save files are pretty big. So managing those on the backend will be an exciting task. I've got a secret weapon, though.


--- Quote from: DrenDran on July 14, 2010, 09:05:43 PM ---my chat client that was similar to RTB

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RTB Connect is pretty different to what everyone else is making, given that it's based around a friends list. I guess the fact that they can both be used to chat is the only similarity.


--- Quote from: Killer2 on July 14, 2010, 11:04:57 PM ---When I suggested this to him, he said he would probably work on this, and I would like to see how far he has come to do this.

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This has been put on the feature backlog, so it'll get done eventually. The backlog is prioritised though so the more exciting things are going to get done first. You may not seen this added for a while unless I come up with a nice clean way of doing it.


--- Quote from: Killer2 on July 14, 2010, 11:04:57 PM ---Also, love the idea for the IM system. However, for chat rooms, how could that be setup so if you need to kick someone out of a chat room, it could be done?

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When a chat room is registered, the registrar is given ownership which permits them to give admin rights to other users. The owner and admins can then kick and ban from their chat room as they please.

canto xe:


--- Quote from: Ephialtes on July 15, 2010, 03:43:05 AM ---
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You are going to write rtb's whole code again?With optimize you mean new gui?


Also What will clan manager do?

Killer2:


--- Quote from: Ephialtes on July 15, 2010, 03:43:05 AM ---This has been put on the feature backlog, so it'll get done eventually. The backlog is prioritised though so the more exciting things are going to get done first. You may not seen this added for a while unless I come up with a nice clean way of doing it.

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I think that should be in a sooner version. It would probably be just a minnor change, so you could include it in v4.2 or whatever.

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