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RTB Development

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NickTheSushi:


--- Quote from: Ephialtes on July 19, 2010, 12:58:06 AM ---At the moment you use the name registered to your ID. I can't really think of a reason for you to be able to pick a nickname or anything, it just seems like it'd be confusing.

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Well you know how people like to make the screen names different :v

canto xe:


--- Quote from: Ephialtes on July 19, 2010, 12:58:06 AM ---At the moment you use the name registered to your ID. I can't really think of a reason for you to be able to pick a nickname or anything, it just seems like it'd be confusing.

No, having 50 popups as you open the game would be a pain. If you want to know who's online just open RTB Connect.

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Lol if that would happen rtb would start becoming like msn >_>

Chrono:


--- Quote from: Killer2 on July 19, 2010, 01:57:50 AM ---Make it one pop-up.

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Or you can just open RTB Connect.


--- Quote from: NickTheSushi on July 19, 2010, 02:06:05 AM ---Well you know how people like to make the screen names different :v

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I'd prefer it to be their ingame name.

Ephialtes:


--- Quote from: Ephialtes on July 18, 2010, 06:08:07 AM ---Little progress update on the weekend's developments.

I've finished the friends list and private room portions of the chat server now, and also integrated that into the RTB database. The things left to do are authentication (leaving this until last because I'm developing locally, but it won't take long at all), sorting friends into groups, and messaging which is also relatively simple. Fun bits then include some security and secret management commands and then I'm going to profile and load test it and see where we stand after that.

Then we move onto the chat client which is a bit harder. The friends list part of the interface is complete and just requires a few small changes to get it working with the new server, then there's just the messaging interface which shouldn't be too hard. As you can see from the screenshots, a bunch of the work chat client is already done.

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Following up from this ... messaging is done now, along with authentication. Blocking/unblocking of friends as well as status updates (away/busy/available) are also implemented.

Spikeman:


--- Quote from: Ephialtes on July 19, 2010, 12:58:06 AM ---

No, having 50 pop-ups as you open the game would be a pain. If you want to know who's online just open RTB Connect.

--- End quote ---
You could just make one whole pop-up and click on it to see more people that are online.

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