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RTB Development
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canto xe:

--- Quote from: Ephialtes on July 20, 2010, 04:32:30 PM ---The beta will be ready tomorrow.

--- End quote ---

You think late/early?
Crysist:
Can't wait, also on Ephialtes' local time says hes almost 4 hours ahead of me. Also my b-day is in 5 mins :p
Ephialtes:
More Progress.

I've picked up work on the client interface having just ripped out all the code relating to the XMPP protocol, and I'm now plugging away at moulding it to the new BLXS protocol (I've decided to name the RTB Connect protocol "BLXS" and one day I'll tell you what it means). The authentication routine and friend roster population/rendering are working already and everything seems to be a lot more responsive and generally faster but we'll see how this holds up when we have 600 users online at once. There was a tiny problem with the XML parser not knowing how to handle self-closing xml elements but that was a pretty simple fix.

Next steps are to fix the friend invites interface and then implement friend presence handling. Presence handling also includes details about the player's current playtime/server/status and all of those things.
MegaScientifical:
Stupid question, but does any of that effect the beta?
Ephialtes:
If anyone asks about the beta again I will specifically prevent them from applying for it.
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