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RTB Development

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Chrono:


--- Quote from: Ephialtes on September 03, 2010, 04:41:19 AM ---We're almost there with the beta. Things are at a point where I'd be happy to let people try it out but there are still a couple of small things which would make me happier.

As for chat rooms - there has been a bit of discussion on this. At the moment I intend to have the following public chatrooms:


* General - People might get auto-joined to this by default and is for discussing blockland/rtb
* Servers - If you're looking for a server or want people to join yours, advertise here.
* Helpdesk - Help with rtb/blockland.
* Off-Topic - Anything else.
There may also be a private room for beta users while beta testing is going on. I have not yet decided how private rooms will be managed. It makes sense for anyone to be able to make them, but then again it'd also work quite well as a more exclusive feature so people are encouraged to make use of the private rooms available to them instead of creating their own. We'll see how things play out.

--- End quote ---


Thorax:

Oh, ok. As for clan rooms, any discussion on that?

johnnyboy:


--- Quote from: Ephialtes on September 03, 2010, 11:20:38 AM ---It would not be feasible to write an HTML and CSS parser in TorqueScript.

When I build the new forums they will be heavily integrated into the RTB API. Making the in-game interface for this would be pretty light work.

--- End quote ---
That's good news :D

Ephialtes:

Clan rooms would be the same as private rooms - a user creates a room, sets up an access list and what have you - or just leaves it publicly accessible.

Note that discussion about RTB Premium should be kept in the relevant thread.

Ephialtes:

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.

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