Blockland Forums > Modification Help
RTB Development
MegaScientifical:
--- Quote from: Spikeman on November 11, 2010, 09:41:44 PM ---Never mind about the link anymore, I already found it.
--- End quote ---
You talk like you're special to everyone else. Don't expect to get it, just try. But most likely, by the time you hear registration is open, it'll already be full.
Ephialtes:
Small Progress Update
As some of you know but almost none of you will be able to appreciate, I've got a job - and on the approach to Christmas things are getting pretty busy so I've had less and less time to look at RTB. Most of the time I've spent recently has been dealing with migrating things over to the new datacenter. Everything's running from there now (except the wiki, but nobody uses that) and it all seems to be getting along great and the webserver has an uptime of 53 days!!!!!111
I haven't said much on the new website yet, but I think it looks nice and it'll do a much better job for us than phpBB was able to. I've been gradually adding functionality to that when I have the time.
Actual RTB development has slowed to a crawl recently due to lack of time, but I'll be picking that back up again soon since the alpha doesn't even contain all the important things like the Mod Manager etc. which I'm sure is bugging alpha testers if they haven't already switched back to v3.5 yet.
There's a chance the beta may come out this year if I can get everything stable and working nicely.
Chrono:
It doesn't really bother me if the mod manager is absent right now. I don't play Blockland that much and if I do I can just grab things from the RTB website. As long as server control works then I'm happy.
So what's going to be tested next in the alpha? Group chat? Mod manager? Or will these be done in the beta?
Ephialtes:
I'll be aiming to try the group chat out in alpha. I don't want to have to add everyone in the beta to my friends list - that would be a nightmare. It'd be far better to have a global room for people to discuss issues collectively.
The mod manager is just a case of moving the code over into the new file structure. It should just be a case of changing image paths and a few find/replaces on variable names.
Headcrab Zombie:
I just have a small question about the new file arrangement :
Many add-ons that use RTB Prefs (mine included, unfortunately, since i copy/pasted from one of those when I was figuring out how) will exec RTBR_ServerControl_Hook.cs if $RTB::RTBR_ServerControl_Hook is false. Since the alpha's file system is different, how will this affect those add-ons?