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Reactor Worker:


--- Quote from: DrenDran on November 19, 2010, 06:14:40 PM ---I should probably throw in that many people say that wasn't a good thing because it just created double the family rps and people begging others to join their servers. But then again, someone who didn't need it could be a person like that, and plenty of decent servers were probably allowed to run because of it.

--- End quote ---

There may be an element of natural selection at play. Too many RP servers with not enough players to support them all means they have to compete for attention. In an ideal world the failures would fade away.

Sadly, they don't. They just bumble along, swimming in an ocean of mediocrity. I suppose it has something to do with the fact that many of them are run by 10-year-olds with a thirst for power, but I could be wrong.

A server hosting service that users have to pay for is unlikely to spawn wasteful servers as there is a cost involved. Assuming there was a limitation in place for the number of add_ons allowed to enabled at any given time, there would be further incentive for servers to be interesting outside of simply hosting "unique" weapons and vehicles. This would also mean less time spent downloading, and more time playing.

Resonance_Cascade:

When can I give you money!

Chrono:


--- Quote from: Ephialtes on November 19, 2010, 06:30:17 PM ----stuff-

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Wouldn't a user need a secondary key for this, seeing how it may cause authentication failures if they are hosting from a different network?
Or does this not happen with dedicated servers?

Also, what harm could be done if a user uploaded their own add-on?

DrenDran:


--- Quote from: Chrono on November 19, 2010, 07:51:59 PM ---Wouldn't a user need a secondary key for this, seeing how it may cause authentication failures if they are hosting from a different network?
Or does this not happen with dedicated servers?

Also, what harm could be done if a user uploaded their own add-on?

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Deleting base files I presume?
Or just taking up tons of bandwidth somehow.

Though not being able to do this means I don't really want a server seeing how I test add-ons a lot, but I'd still donate.

Ephialtes:


--- Quote from: Chrono on November 19, 2010, 07:51:59 PM ---Wouldn't a user need a secondary key for this, seeing how it may cause authentication failures if they are hosting from a different network?
Or does this not happen with dedicated servers?

--- End quote ---

You can host dedicated servers from different IPs than the IP you play on.


--- Quote from: Chrono on November 19, 2010, 07:51:59 PM ---Also, what harm could be done if a user uploaded their own add-on?

--- End quote ---

It'd just be more trouble than it's worth. A lot of custom scripts would be loaded onto the server for allowing the web interface control and handling statistics tracking etc. and I just wouldn't want to expose that. Once you allow people to upload their own add-ons, it's safe to assume they have full console access. It just doesn't seem worth the extra contingency planning I'd have to go through. Like I said:


--- Quote from: Ephialtes on November 19, 2010, 06:30:17 PM ---This just caters to mainstream Blockland users who don't want their server to do anything outrageously funky - just to host a build or a deathmatch reliably.

--- End quote ---

For people who make their own add-ons and want to show them off without releasing them - or before releasing them, this service probably won't be for them.

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