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| Butler:
--- Quote from: CanadianPenguin on June 02, 2011, 12:50:17 AM --- --- Quote from: MegaScientifical on June 01, 2011, 01:11:21 PM ---* MegaScientifical joins a server. * Infomaniac: Did you know you are a loving bitch? That's right! You're a terrible, loving hobo. I, Infomaniac, hate you, you loving stupid douchbag. You should go die, sonny! Oh, and I did your mother. * MegaScientifical cries. * --- End quote --- Now I want server-sided tips. --- End quote --- |
| Destiny/Zack0Wack0:
Also the preferences callback, make it if you return false it doesn't display the changes. EDIT: Nevermind, was thinking of something else. |
| Mushroom man:
What about making some type of UI manager? |
| Reactor Worker:
Friends lists and in-game chat is nice, but what I'd really like to see is server tags. I realize I've requested this before, but it's worth repeating. The default server browser is functional but mediocre; it would be significantly better if servers could be filtered by content. The simplest implementation I can think of is that you, Ephialtes, manually generate the list of tags and server owners select up to three that best describe their server. Examples: Theme tags: Space, Western, Underwater, City, Medieval Game-play tags: RP, DM, Mining, Freebuild, Themebuild A slightly more difficult feature would be a server quality index. I'll leave the exact calculation up to you, but you could consider factors like: the # of players that connect, how long they stay, if players return and if so how often, server up-time, amount of custom content enabled, etc. Such an index might provide an incentive for players to host good servers and thus improve the game's value for its players. |
| MegaScientifical:
Well as you know, you can use the buddy list to join people. Some people will exclusively use that, which kind of defeats the purpose of a complex listing process like you suggest. But maybe for a decimal update? It'd still be important, sure. |
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